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Computer architecture refers to the set of rules that explains the organization and functionality of the computer. Logical structure of the system refers to the computer organization which includes the hardware components of systems like CPU, I/O devices, memory and storage devices, etc. Computer organization comes after the computer architecture. Computer architecture deals with the operational structure of a system while computer organization concerns with the linking of operational attributes. Functional unit of computers are CPU, input and output unit, bus structure and memory. Computer organization includes some major concepts such as representations of instruction, memory subsystem, processing unit, I/O subsystem. Main components of computer architecture and organization are given below:

  • I/O unit
  • Control unit
  • Memory organization
  • Instruction set

Input/output unit used to transfers the data between system and peripheral device. Control unit is the component of CPU. Memory organization refers to the information, data and knowledge of an individual organization. Instruction set is the set of machine code instructions which can be execute by CPU. RISC/CISC stands for reduces instruction set computer and complex instruction set computer.
Main subcategories of computer architecture are Microarchitecture, system design and instruction set architecture. Computer organization also helps in the selection of a processor for a project.

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Computer Architecture and Organization implies Co-ordination of levels of reflection. 
Computer structural engineering is a set of rules and techniques that depict the usefulness, association and execution of computer frameworks. A few meanings of structural planning characterize it as depicting the capacities and programming model of a PC yet not a specific execution. In different depictions PC structural planning includes direction set building design outline, micro architecture outline, rationale outline, and usage. 
Computer structural engineering manages the practical conduct of a computer framework by a software engineer (like the extent of an information sort – 32 bits to a number). 
Computer architecture almost deals with the functional behavior that is not visible to the developer (like clock recurrence or the extent of the physical memory). 
Computer architecture is divided into following sub-categories as listed below:-
1. Instruction Set Architecture, or ISA. The ISA characterizes the machine code that a processor peruses and follows up on and additionally the word size, memory address modes, processor registers, and information positions. 
2. Micro construction architecture,  or computer organization depicts how a specific processor will execute the ISA. The measure of a computer’s CPU reserve for example, is a hierarchical issue that for the most part has nothing to do with the ISA. 
3. System Design incorporates the greater part of the other equipment segments inside of a processing framework.
Fundamental Processors:
  • microcoded bus-based “CISC” processor, RISC architectures,
  • unpipelined processor, data and control hazards, bypassing,
  • interrupts, exception handling

Fundamental Memories:

  • memory technology, cache hierarchies, direct mapped caches
  • associative caches, replacement and write policies
  • cache microarchitecture with parallel read and pipelined write

Fundamental Networks:

  • topology basics, torus and butterly topologies, crossbars
  • routing algorithms, Low control
  • deadlock avoidance, simple pipelined router microarchitecture

Advanced Processors:

  • superscalar execution, branch prediction, out-of-order execution
  • register renaming, memory disambiguation
  • VLIW machines, vector processing, multithreading

Advanced Memories:

  • snoopy cache coherence, synchronization
  • consistency, address translation and protection
  • translation-lookaside buffers, virtual memory
  • Example Architectures
  • MIT Raw,
  • Tilera TILE64 Pro
  • Intel Sandy Bridge,
  • AMD Bulldozer

computer design, Computer architecture, assembly language programming and machine language set design. Computer organization, logical modules; CPU, memory and I/O units. Instruction cycles, the datapath and control unit. Hardwiring and microprogramming. The memory subsystem and timing. I/O interface, interrupts, programmed I/O and DMA. Introduction to pipelining and memory hierarchies. Fundamentals of computer networks. 

COM S 321 Introduction to Computer Architecture and Machine-Level Programming

  • computer architecture and organization, datapath and control
  • memory hierarchy design, pipelining, Assembly language on a simulator

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