Computer Graphics Assignment Help | Computer Graphics Homework Help
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Computer graphics is an art of drawing the pictures, line the graph etc. used in computers with the help of programming. It is construct the no. of pixels. Pixels is the smallest picture of graphic can be used or represent on the computer screen. There are two types of computer graphics as - interactive and non-interactive computer graphics. Computer graphics are also essential to scientific visualization.
2-D graphics and 3-D graphics images include-
1- Pixel Art- It is a form of digital art and created using one single box or expanding pixel
2- Vector- It is opposite of the pixel art. It is represented by the array of pixels use images.
- Complex objects like mathematical surface in 4D.
- Information that have no geometrical structure.
- User can control the speed of animations.
- Computer graphics furnishes tool called motion dynamics
Some of the Homework help topics include :
- Graphics Systems and Models , Graphics Programming : OpenGL , Geometrical Objects and Transformations in 2D and 3D, homogeneous coordinates, matrix representation, windows and viewports
- Viewing in 3D, projections, hidden surface removal ,Light, shading and materials. Illumination and Shading, light sources, (surface detail, ray tracing, radiosity)
- From Vertices to Fragments : modeling, geometry processing, rasterization, fragment processing. Clipping, hidden surface removal, antialiasing.
- Discrete techniques: buffers, bit and pixel operations, texture mapping, compositing ,Programmable shaders : OpenGL shading language, fragment shaders, cub and bump maps.
- Modelling Techniques, trees, scene graphs ,Curve and surface representation , Advanced rendering techniques: ray tracing, radiosity, image based rendering.
- Height Fields
- Transformation and Viewing
- Mobile Animation
- Curves and Surfaces
- Roller Coasters and Splines
- Ray Tracing
- Radiosity and Image Processing
Few topics for Advance Computer Graphics Assignment help :
- Procedural modelling: fractal geometry, modelling with fractals, particle systems, L-systems.
- Model acquisition: Laser scanning; surface fitting; occlusions and hole-filling; The Rendering Equation, basic ray tracing, primary and secondary rays, shadow feeler rays, reflection and transparency ,Real-time ray tracing.
- Monte Carlo ray tracing. Importance sampling, variance reduction methods. Path tracing, bidirectional ray tracing , Radiosity: Principles: energy exchange between surfaces, implementation approaches, rendering techniques ,Volume rendering:
- Spatial Enumeration and culling : Spatial enumeration, grids, AABBs, HBBs. Culling techniques ,back-face, view frustum, portals, occlusion culling.
- Viewing in 3D: Orthogonal and projective views, hidden surface removal; Shading and Materials: Illumination and shadows, light sources; From Vertices to Fragments: curve and surface representations,Orthographic transformations, Polygonal models, Implicit and parametric surfaces
- Realistic synthetic objects and characters, Biological structures from imaging data, Mixed reality, Visual surveillance, Modeling and inferring geometric, Photometric, Reflectance, Modern lighting models, Rendering Equation, Textures, filtering
- Image Formation, Graphics Systems, Hierarchical Modeling & Viewing, Projection & Stereo, Shading, Clipping & Vertex Shaders, Images & Color Spaces, Rasterization, Texture Mapping, Texture Coordinates, Visibility, Fragment Shaders, Bezier Curves, Polar Forms, Subdivision Surfaces
- Programmable shaders: Shading language, vertex and fragment shaders ,Scientific Visualization: CT/MRI datasets, color composting, transfer functions, OpenGL State Machine, PPM ﬁles, GLUT, Line Drawing Algorithms, Triangle Rasterization, Homogeneous Coordinates, Transformations, Perspective Matrix .
Computer Graphics questions help services include :
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Tutors for Computer Graphics Assignments help with :
- Gouraud & Phong Shading,Texture Mapping,Shadow Maps, Pathtracing, framebuffers
- Hierarchical modeling, hidden surface elimination,anti aliasing
- Polyhedra, Scene hierarchy,Transformations of objects,Acceleration Techniques,Bounding volumes,Space subdivision, From ray tracing to projecting polygons, Sutherland Hodgman clipping,Weiler Atherton clipping, Clipping, Polygon rasterization, Visible surface determination, Scan conversion, Z-buffer, Interpolated shading
- Back face culling, Shadow volumes , Shadow buffer , Shadow mapping, nature of light , Transport theory, Radiosity , radiance equation ,Radiosity method , Substructuring, Progressive refinement , Parametric surfaces , Bezier Curves ,B-Splines Curves
- frame buffers, affine transformations, visible surface determination,
- Color theory, affine and projective geometry, hidden-surface determination
- Procedural models,rotation, scaling, affine , GLSL programming ,WebGL ,Phong shading ,Gouraud shading ,fragment shader , attenuation effect , projection and rasterization, visibility, shading, shadows and lightening simulations.
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