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Object Oriented Programming
Object-oriented programming(OOP) is a model related to programming which is structured around objects rather than "activities" and information . OOPS refer to a programming approach which is based on objects, rather than just functions and methodology. These objects are composed into classes, which permit individual object to be gather together.Object-oriented programming is a technique for programming in view of a progressive system of classes, and well characterized and cooperating instances.
OOP offers the modularization and software re-use. Advantages include:
- Include the imperative concepts of C programming language.
- Follows bottom-up approach
- Permits hiding the data
- Preserve the consistency in the development of software
- Used function to provide the communication between data
Major concepts of OOP include:
- Identification of the problem
- Analyzing the problem
- Designing phase
- Coding phase
Delegation & Method Overloading ,DCOM ,COBRA ,LePUS3 ,IDEF4
GUI design, Simple UML class diagrams, implementing class relationships, abstract classes, Developing small programs, Sub type polymorphism, etc. Students who majorly studied about the OOP Subject in their colleges need to learn about its Advanced Concepts also. Some of its advanced Concepts are listed as:
- Advanced Object-Oriented Thinking
- Event-Driven Programming and Animations
- Threads in OOP
- Advanced C++ idioms
- Advanced template usage
- Client Server Computing
- CADES & UML
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Few topics :
- Java programming language
- Inheritance and dynamic binding.
- File handling
- Constructors and destructors
- Memory management
- Garbage collection
- Object-oriented programming
- Abstract classes
- Uml class diagrams.
- Data structures
- User interfaces
- Graphical user interface design and implementation
- Mobile development
- Event driven programming.
- Mobile app frameworks
- Client and project management
- Object constraint language
- Developing classes,Inheritance,dynamic binding,Exceptions,File handling,Comparison of Java ,Object,Oriented Programming,Developing small programs
- Classes,implementing class relationships,abstract classes,interfaces,inheritance,Good design,programming practice,Simple UML class diagrams,Data structures,Implementing common data structures,trees,lists,hash tables
- User interfaces,graphical user interface design,implementation,Mobile development,Designing a mobile application,Event driven programming,Mobile app frameworks,User interface design,implementation for touch based user interfaces
- storing data,Software architecture,Object-oriented design principles,Event-driven programming,Common design patterns,Java,Object-oriented analysis,modelling with UML,Systematic software development,extreme programming
- Python,Functional Programming Techniques,Classes and OO design,Implementing classes,operator overloading,inheritance,Elementary data structures,Python to C++,Classes,Pointers,Separate Compilation,Copy Control
- Linked Lists,Recursion,Standard Template Library,Exceptions and Assertions,Object-oriented software development,Software life cycle,Requirements & specifications,Designing objects & classes,Testing & code coverage
- Programming paradigms,Design patterns,Algorithms & data structures,Asymptotic efficiency,Lists, stacks, queues,Trees, heaps,Sets, maps, graphs,Recursion,Programming skills,Inheritance in Java,Java collection framework
- Threads, synchronization,Exceptions,High-level object-oriented programming language as a problem-solving tool,basic data structures and algorithms,object-oriented programming techniques,software documentation,elements of object-oriented programming,dynamic data structures,recursion,searching and sorting,advanced object-oriented programming techniques
Few Topics are:
- Object-Oriented paradigm
- Smalltalk language
- Unified Modeling Language